// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "XAnimations.h"
#include "XReceiver.h"
#include "XAnimation.h"

#include "XDiagnostics.h"



XAnimations::XAnimations()
{
}

XAnimations::~XAnimations()
{
    XDiagnostics::Delete("XAnimations");
}

int XAnimations::Count() const
{ 
    return m_vectorOfNames.size();
}

void XAnimations::Clear()
{ 
    m_vectorOfNames.clear(); 
    m_vectorOfXAnims.clear(); 
}


void XAnimations::Add(QPointer<XAnimation> anim)
{
    QString displayName = anim->Keyword();
    m_vectorOfNames.push_back(displayName);
    m_vectorOfXAnims.push_back(anim);
}

QPointer<XAnimation>& XAnimations::At(int i)
{ 
    return m_vectorOfXAnims[i];
}


QPointer<XAnimation>& XAnimations::At(QString item)
{ 
    if(item.length()==0)
    {
        //the 'default' animation
        ASSERT(m_vectorOfXAnims.size()>0);
        ASSERT(m_vectorOfXAnims[0]->Length()>0);
        return m_vectorOfXAnims[0];
    }
    for(int i=0;i<m_vectorOfNames.size();i++)
    {
        if(m_vectorOfNames[i] == item)
        {
            return m_vectorOfXAnims[i];
        }
    }
    return m_vectorOfXAnims[0];
}

